{"id":1709,"date":"2020-12-13T19:00:51","date_gmt":"2020-12-13T19:00:51","guid":{"rendered":"https:\/\/www.genelange.com\/?page_id=1709"},"modified":"2020-12-13T19:13:02","modified_gmt":"2020-12-13T19:13:02","slug":"resume-2","status":"publish","type":"page","link":"https:\/\/www.genelange.com\/?page_id=1709","title":{"rendered":"Gene Lange"},"content":{"rendered":"\n<p><strong>Concept Artist, Illustrator, Game Artist<\/strong><\/p>\n\n\n\n<p>\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014<\/p>\n\n\n\n<p><strong>QUALIFICATIONS<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Strong combination of art and design experience and training<\/li><li>20 years of solid and dedicated work ethic.<\/li><li>Skilled in a wide range of illustration, design, and concept art styles<\/li><li>Strong understanding of anatomy and character design<\/li><li>Strong understanding of environmental and architectural design<\/li><li>Strong understanding of technical and mechanical design<\/li><li>Excellent ability to quickly iterate from critique and input<\/li><li>Excellent at providing and receiving constructive feedback and communicating ideas<\/li><li>Quality-oriented professional with a reputation for excellence<\/li><li>Proven ability to quickly learn and utilize new methods, systems, and technologies<\/li><li>Passionate about creative problem solving and finding alternative angles of attack<\/li><li>Effective at working both independently and as a member of multidisciplinary teams<\/li><li>Special projects and tasks due to flexibility and positive attitude<\/li><li>Consistently completing projects on time and exceeding expectations<\/li><li>Friendly, entertaining, and easy to work with<\/li><\/ul>\n\n\n\n<p>\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014<\/p>\n\n\n\n<p><strong>SOFTWARE EXPERTISE<\/strong><\/p>\n\n\n\n<p><strong>3D<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>3D Studio MAX\/Maya<\/li><li>xNormal, CrazyBump<\/li><li>3D Coat\/Mudbox\/Zbrush<\/li><li>SpeedTree<\/li><\/ul>\n\n\n\n<p><strong>2D<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Adobe Photoshop<\/li><li>Corel Painter<\/li><\/ul>\n\n\n\n<p><strong>Other<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Unity<\/li><li>Audacity<\/li><li>GarageBand<\/li><li>Lightworks<\/li><\/ul>\n\n\n\n<p><strong>RELATED EXPERIENCE<\/strong><\/p>\n\n\n\n<p><strong><em>Freelance Concept Artist &amp; Illustrator<\/em><\/strong> \u2013 Seattle, WA 2012-present<\/p>\n\n\n\n<p><strong><em>Paper Atom<\/em><\/strong> \u2013 2015-present<\/p>\n\n\n\n<p>Creator\/designer\/developer on <strong>Dooria<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>concept art<\/li><li>game design<\/li><li>production art<\/li><li>animation<\/li><li>sound design and music<\/li><\/ul>\n\n\n\n<p><strong><em>Sky Tyrannosaur<\/em><\/strong> &#8211; 2014-present<\/p>\n\n\n\n<p>Concept and 2D environment production artist on <strong>Seafoam Empress<\/strong><\/p>\n\n\n\n<p><strong><em>Sunbreak Games <\/em><\/strong>\u2013 2012-2013<\/p>\n\n\n\n<p>Concept and 2D environment production artist on <strong>Buddy &amp; Me<\/strong><\/p>\n\n\n\n<p><strong><em>Amanda Palmer Band <\/em><\/strong>\u2013 Album\/Band cover illustration<\/p>\n\n\n\n<p><strong><em>Unannounced Ross Hotchkiss project<\/em><\/strong> \u2013 film pre-production as a concept and storyboard artist<\/p>\n\n\n\n<p><strong><em>WB Games \/ Monolith \/Snowblind Studios <\/em><\/strong>\u2013 2004-2011<\/p>\n\n\n\n<p>Games:<\/p>\n\n\n\n<p>A number of&nbsp; unannounced titles and prototypes \u2013 World Artist (2004-2011) <strong>Matrix Online<\/strong> \u2013 World Artist (2004-2006) <strong>FEAR 2 \/ FEAR 2 DLC<\/strong> \u2013 World Artist (2006- 2009) <strong>Lord Of The Rings: War In The North<\/strong> (partnership with Snowblind Studios) \u2013 World Artist (2009-2010)<\/p>\n\n\n\n<p><strong>Modeling<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>production modeling of rigid body and organic low and high polygon assets<\/li><li>Geometry optimization<\/li><li>shadow and BSP meshes<\/li><\/ul>\n\n\n\n<p><strong>Texturing<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>material blending (vertex- and texture-based)<\/li><li>UV unwrapping<\/li><li>creation of diffuse, specular, environment and emissive textures<\/li><li>generation of normal, cavity, and ambient occlusion maps<\/li><\/ul>\n\n\n\n<p><strong>Set-up and level work<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>setting up physics geometry for both in-game simulation and keyframing<\/li><li>setting up in-game interaction and destruction of meshes<\/li><li>creation of effects<\/li><li>setup of scatter volumes<\/li><li>design and creation of modular prefabs<\/li><li>setup of player and AI nav-meshes and triggers<\/li><li>setting up lighting and atmosphere in the levels, creation of skyboxes<\/li><li>fleshing out of the environments and propagation of assets through levels<\/li><\/ul>\n\n\n\n<p><strong>Concept and design<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>design of assets, reference gathering, environment and vehicle concept art<\/li><li>creation of style-sheets, color palettes, environment and lighting paint-overs<\/li><li>prototyping ideas, assessing their viability, and writing process documentation<\/li><\/ul>\n\n\n\n<p><strong>General<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>moving assets between different engines\/technologies<\/li><li>giving feedback and critique to other artists<\/li><li>troubleshooting and bug fixing<\/li><\/ul>\n\n\n\n<p><strong><em>Michael McQuilken project <\/em><\/strong>\u2013 2005<\/p>\n\n\n\n<p>Artist on <strong>A Day In Dig Nation&nbsp;<\/strong><\/p>\n\n\n\n<p>Worked as concept artist and production artist on Michael McQuilken\u2019s award-winning one-man-show A Day In Dig Nation. The art was highlighted in review publications all over the world.<\/p>\n\n\n\n<p><strong>Miscellaneous Graphic Design and Illustration <\/strong>\u2013 2001-2004<\/p>\n\n\n\n<p>Worked as a freelance graphic designer, logo artist, brand artist, and illustrator for a number of start-up companies.<\/p>\n\n\n\n<p><strong>Humongous Entertainment <\/strong>\u2013 2000<\/p>\n\n\n\n<p>Worked on digital 2D animation clean-up for Putt-Putt, Freddy The Fish, Backyard Baseball, and other similar games.<\/p>\n\n\n\n<p>\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014<\/p>\n\n\n\n<p><strong>EDUCATION<\/strong><\/p>\n\n\n\n<p><strong>Gage Academy of Art<\/strong> &#8211; various classes and workshops<\/p>\n\n\n\n<p><strong>The Art Institute Of Seattle<\/strong> \u2013 AAA in Computer Animation<\/p>\n\n\n\n<p><strong>PRATT Fine Arts Center<\/strong> \u2013 1 year of various art classes<\/p>\n\n\n\n<p><strong>St-Petersburg Design Studio<\/strong> \u2013 St-Petersburg, Russia \u2013 5 year program<\/p>\n\n\n\n<p>\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014<\/p>\n\n\n\n<p>References available upon request.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Concept Artist, Illustrator, Game Artist \u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014 QUALIFICATIONS Strong combination of art and design experience and training 20 years of solid and dedicated work ethic. Skilled in a wide range of illustration, design, and concept art styles Strong understanding of anatomy and character design Strong understanding of environmental and architectural design Strong understanding of technical and&hellip; <a class=\"more-link\" href=\"https:\/\/www.genelange.com\/?page_id=1709\">Continue reading <span class=\"screen-reader-text\">Gene Lange<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":1615,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-1709","page","type-page","status-publish","hentry","entry"],"_links":{"self":[{"href":"https:\/\/www.genelange.com\/index.php?rest_route=\/wp\/v2\/pages\/1709","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.genelange.com\/index.php?rest_route=\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/www.genelange.com\/index.php?rest_route=\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/www.genelange.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.genelange.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1709"}],"version-history":[{"count":3,"href":"https:\/\/www.genelange.com\/index.php?rest_route=\/wp\/v2\/pages\/1709\/revisions"}],"predecessor-version":[{"id":1714,"href":"https:\/\/www.genelange.com\/index.php?rest_route=\/wp\/v2\/pages\/1709\/revisions\/1714"}],"up":[{"embeddable":true,"href":"https:\/\/www.genelange.com\/index.php?rest_route=\/wp\/v2\/pages\/1615"}],"wp:attachment":[{"href":"https:\/\/www.genelange.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1709"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}