Concept Artist, Illustrator, Game Artist
———————————
QUALIFICATIONS
- Strong combination of art and design experience and training
- 20 years of solid and dedicated work ethic.
- Skilled in a wide range of illustration, design, and concept art styles
- Strong understanding of anatomy and character design
- Strong understanding of environmental and architectural design
- Strong understanding of technical and mechanical design
- Excellent ability to quickly iterate from critique and input
- Excellent at providing and receiving constructive feedback and communicating ideas
- Quality-oriented professional with a reputation for excellence
- Proven ability to quickly learn and utilize new methods, systems, and technologies
- Passionate about creative problem solving and finding alternative angles of attack
- Effective at working both independently and as a member of multidisciplinary teams
- Special projects and tasks due to flexibility and positive attitude
- Consistently completing projects on time and exceeding expectations
- Friendly, entertaining, and easy to work with
———————————
SOFTWARE EXPERTISE
3D
- 3D Studio MAX/Maya
- xNormal, CrazyBump
- 3D Coat/Mudbox/Zbrush
- SpeedTree
2D
- Adobe Photoshop
- Corel Painter
Other
- Unity
- Audacity
- GarageBand
- Lightworks
RELATED EXPERIENCE
Freelance Concept Artist & Illustrator – Seattle, WA 2012-present
Paper Atom – 2015-present
Creator/designer/developer on Dooria
- concept art
- game design
- production art
- animation
- sound design and music
Sky Tyrannosaur – 2014-present
Concept and 2D environment production artist on Seafoam Empress
Sunbreak Games – 2012-2013
Concept and 2D environment production artist on Buddy & Me
Amanda Palmer Band – Album/Band cover illustration
Unannounced Ross Hotchkiss project – film pre-production as a concept and storyboard artist
WB Games / Monolith /Snowblind Studios – 2004-2011
Games:
A number of unannounced titles and prototypes – World Artist (2004-2011) Matrix Online – World Artist (2004-2006) FEAR 2 / FEAR 2 DLC – World Artist (2006- 2009) Lord Of The Rings: War In The North (partnership with Snowblind Studios) – World Artist (2009-2010)
Modeling
- production modeling of rigid body and organic low and high polygon assets
- Geometry optimization
- shadow and BSP meshes
Texturing
- material blending (vertex- and texture-based)
- UV unwrapping
- creation of diffuse, specular, environment and emissive textures
- generation of normal, cavity, and ambient occlusion maps
Set-up and level work
- setting up physics geometry for both in-game simulation and keyframing
- setting up in-game interaction and destruction of meshes
- creation of effects
- setup of scatter volumes
- design and creation of modular prefabs
- setup of player and AI nav-meshes and triggers
- setting up lighting and atmosphere in the levels, creation of skyboxes
- fleshing out of the environments and propagation of assets through levels
Concept and design
- design of assets, reference gathering, environment and vehicle concept art
- creation of style-sheets, color palettes, environment and lighting paint-overs
- prototyping ideas, assessing their viability, and writing process documentation
General
- moving assets between different engines/technologies
- giving feedback and critique to other artists
- troubleshooting and bug fixing
Michael McQuilken project – 2005
Artist on A Day In Dig Nation
Worked as concept artist and production artist on Michael McQuilken’s award-winning one-man-show A Day In Dig Nation. The art was highlighted in review publications all over the world.
Miscellaneous Graphic Design and Illustration – 2001-2004
Worked as a freelance graphic designer, logo artist, brand artist, and illustrator for a number of start-up companies.
Humongous Entertainment – 2000
Worked on digital 2D animation clean-up for Putt-Putt, Freddy The Fish, Backyard Baseball, and other similar games.
———————————
EDUCATION
Gage Academy of Art – various classes and workshops
The Art Institute Of Seattle – AAA in Computer Animation
PRATT Fine Arts Center – 1 year of various art classes
St-Petersburg Design Studio – St-Petersburg, Russia – 5 year program
———————————
References available upon request.