Born and raised in St. Petersburg, Russia. Received most of my art education there. I come from a fine art background, but really enjoyed the many years I’ve worked in the game industry, and hope to continue doing so for years to come. I started my career at Humongous Entertainment; following that I’ve done lots of odd jobs here and there, including graphic design, concept art, and animation for a number of clients and stage production art for a critically acclaimed play/show A Day In Dig Nation. Eventually ended up at Monolith (later WB Games) where I spent over seven years. I have a lot of admiration and respect for the creative process involved in making games and the people behind it, and my goal is to continue contributing to that with the best work I can offer.

Below you’ll find some of my work. It is not a focused professional portfolio, but rather a diverse collection of my art of different styles and media that I thought a variety of people would enjoy. Even with game artists, the most value is in the word ”artist” and the creative ideas and flexibility that come with it. Perhaps you will find a piece or two that appeal to your personally, and if you do, my work here is done.

G

Gene Lange

Concept Artist, Illustrator, Game Artist

 

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QUALIFICATIONS

  • Strong combination of art and design experience and training
  • 12 years of solid and dedicated work ethic.
  • Skilled in a wide range of illustration, design, and concept art styles
  • Excellent at providing and receiving constructive feedback and communicating ideas
  • Quality-oriented professional with a reputation for excellence
  • Proven ability to quickly learn and utilize new methods, systems, and technologies
  • Passionate about creative problem solving and finding alternative angles of attack
  • Effective at working both independently and as a member of multidisciplinary teams
  • Special projects and tasks due to flexibility and positive attitude
  • Consistently completing projects on time and exceeding expectations
  • Friendly, entertaining, and easy to work with

 

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SOFTWARE EXPERTISE

3D

  • 3D Studio MAX/Maya
  • xNormal, CrazyBump
  • 3D Coat/Mudbox/Zbrush
  • SpeedTree

2D

  • Adobe Photoshop CS5
  • Corel Painter 12

 

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RELATED EXPERIENCE

Freelance Concept Artist & Illustrator – Seattle, WA 2012-present

Film pre-production as a concept and storyboard artist – unannounced Ross Hotchkiss project

Book illustration – unannounced children’s book by Lyn Coffin

 

WB Games / Monolith /Snowblind Studios – 2004-2011

Games:

Many currently unannounced titles and prototypes – World Artist (2004-2011) Matrix Online – World Artist (2004-2006) FEAR 2 / FEAR 2 DLC – World Artist (2006- 2009) Lord Of The Rings: War In The North (partnership with Snowblind Studios) – World Artist (2009-2010)

Modeling

  • production modeling of rigid body and organic low and high polygon assets
  • Geometry optimization
  • shadow and BSP meshes

Texturing

  • material blending (vertex- and texture-based)
  • UV unwrapping
  • creation of diffuse, specular, environment and emissive textures
  • generation of normal, cavity, and ambient occlusion maps

Set-up and level work

  • setting up physics geometry for both in-game simulation and keyframing
  • setting up in-game interaction and destruction of meshes
  • creation of effects
  • setup of scatter volumes
  • design and creation of modular prefabs
  • setup of player and AI nav-meshes and triggers
  • setting up lighting and atmosphere in the levels, creation of skyboxes
  • fleshing out of the environments and propagation of assets through levels

Concept and design

  • design of assets, reference gathering, environment and vehicle concept art
  • creation of style-sheets, color palettes, environment and lighting paint-overs
  • prototyping ideas, assessing their viability, and writing process documentation

General

  • moving assets between different engines/technologies
  • giving feedback and critique to other artists
  • troubleshooting and bug fixing

 

A Day In Dig Nation – 2005

Worked as concept artist and production artist on Michael McQuilken’s award-winning one-man-show A Day In Dig Nation. The art was highlighted in review publications all over the world.

 

Miscellaneous Graphic Design and Illustration – 2001-2004

Worked as a freelance graphic designer, logo artist, brand artist, and illustrator for a number of start-up companies.

 

Humongous Entertainment – 2000

Worked on digital 2D animation clean-up for Putt-Putt, Freddy The Fish, Backyard Baseball, and other similar games.

 

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EDUCATION

 

The Art Institute Of Seattle – AAA in Computer Animation

PRATT Fine Arts Center – 1 year of various art classes

St-Petersburg Design Studio – St-Petersburg, Russia – 5 year program

 

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References available upon request.