Born and raised in Sankt Petersburg, Russia. Received most of my art education there. I come from a fine art background, but really enjoyed the many years I’ve worked in the game industry, and hope to continue doing so for years to come. Right now I’m working as a freelance illustrator and concept artist, and bounce between various game projects. Below you’ll find a salad of my personal and professional work. Enjoy.
Concept Artist, Illustrator, Game Artist
Freelance Concept Artist & Illustrator – Seattle, WA 2012-present
Game concept and production art – Buddy & Me (Sunbreak Games)
Album/Band illustration – Amanda Palmer Band
Film pre-production as a concept and storyboard artist – unannounced Ross Hotchkiss project
Book illustration – unannounced children’s book by Lyn Coffin
WB Games / Monolith /Snowblind Studios – 2004-2011
Many currently unannounced titles and prototypes – World Artist (2004-2011) Matrix Online – World Artist (2004-2006) FEAR 2 / FEAR 2 DLC – World Artist (2006- 2009) Lord Of The Rings: War In The North (partnership with Snowblind Studios) – World Artist (2009-2010)
Set-up and level work
Concept and design
A Day In Dig Nation – 2005
Worked as concept artist and production artist on Michael McQuilken’s award-winning one-man-show A Day In Dig Nation. The art was highlighted in review publications all over the world.
Miscellaneous Graphic Design and Illustration – 2001-2004
Worked as a freelance graphic designer, logo artist, brand artist, and illustrator for a number of start-up companies.
Humongous Entertainment – 2000
Worked on digital 2D animation clean-up for Putt-Putt, Freddy The Fish, Backyard Baseball, and other similar games.
The Art Institute Of Seattle – AAA in Computer Animation
PRATT Fine Arts Center – 1 year of various art classes
St-Petersburg Design Studio – St-Petersburg, Russia – 5 year program
References available upon request.