Born and raised in St. Petersburg, Russia. Received most of my art education there. I come from a fine art background, but really enjoyed the many years I’ve worked in the game industry, and hope to continue doing so for years to come. I started my career at Humongous Entertainment; following that I’ve done lots of odd jobs here and there, including graphic design, concept art, and animation for a number of clients and stage production art for a critically acclaimed play/show A Day In Dig Nation. Eventually ended up at Monolith (later WB Games) where I spent over seven years. I have a lot of admiration and respect for the creative process involved in making games and the people behind it, and my goal is to continue contributing to that with the best work I can offer.
Below you’ll find some of my work. It is not a focused professional portfolio, but rather a diverse collection of my art of different styles and media that I thought a variety of people would enjoy. Even with game artists, the most value is in the word ”artist” and the creative ideas and flexibility that come with it. Perhaps you will find a piece or two that appeal to your personally, and if you do, my work here is done.
G
Bird
Lighthouse
Mr. Goldfish
Grapefruit study
Moving In
Six Directions
Water Tower
Minecraft sphinx video
Updated Sphinx Exterior 1
Updated sphinx exterior 2
Sphinx Interior – wip
Doggy animation
Landing
Invasion
Trooper
Tanks
Rooftop
Alley 01
Alley 02
Viaduct
Armacham “Hospital” Cleaning
School Exterior
School Interior
Somewhere…a door
Piano
Ella
Katya
Jerusalem
Fusion-shirt
Fusion2-shirt
Sunlight
Birches
Wait
Trolley
Slide
Bunker
Airport
Room Night
Room Day
Traffic
Bridge
Map
Vista
Uruk Bow
Fornost Wall
Dwarf Cart
Damaged Stands
Tunnel Entrance
Big Door
Lift Room
Mosaic
Console
Rooms
Water Pump
Building Damaged
Tram Arm
Police Car
Gargoyle
Gene Lange
Concept Artist, Illustrator, Game Artist
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QUALIFICATIONS
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SOFTWARE EXPERTISE
3D
2D
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RELATED EXPERIENCE
Freelance Concept Artist & Illustrator – Seattle, WA 2012-present
Film pre-production as a concept and storyboard artist – unannounced Ross Hotchkiss project
Book illustration – unannounced children’s book by Lyn Coffin
WB Games / Monolith /Snowblind Studios – 2004-2011
Games:
Many currently unannounced titles and prototypes – World Artist (2004-2011) Matrix Online – World Artist (2004-2006) FEAR 2 / FEAR 2 DLC – World Artist (2006- 2009) Lord Of The Rings: War In The North (partnership with Snowblind Studios) – World Artist (2009-2010)
Modeling
Texturing
Set-up and level work
Concept and design
General
A Day In Dig Nation – 2005
Worked as concept artist and production artist on Michael McQuilken’s award-winning one-man-show A Day In Dig Nation. The art was highlighted in review publications all over the world.
Miscellaneous Graphic Design and Illustration – 2001-2004
Worked as a freelance graphic designer, logo artist, brand artist, and illustrator for a number of start-up companies.
Humongous Entertainment – 2000
Worked on digital 2D animation clean-up for Putt-Putt, Freddy The Fish, Backyard Baseball, and other similar games.
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EDUCATION
The Art Institute Of Seattle – AAA in Computer Animation
PRATT Fine Arts Center – 1 year of various art classes
St-Petersburg Design Studio – St-Petersburg, Russia – 5 year program
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References available upon request.